As news of the Spanish conquest spread, wealth-hungry Spaniards poured into the New World seeking land, gold, and titles. A New World empire spread from Spain’s Caribbean foothold. Motives were plain: said one soldier, “we came here to serve God and the king, and also to get rich.” 25 Mercenaries joined the conquest and raced to capture. Conquest of the New World – Maya Strategy (Deity) The Mayan Civilization lasted from prehistoric times all until 1697 when the last Mayan city fell to the Spanish invaders. Mayans left behind wonders like Chichen Itza and were generally quite advanced among the American civilizations with regards to writing, calendar and astronomy.
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For information on topics that are temporarily banned, please view our. BANNED TOPICS:.Content that breaks the spirit of these rules may be removed at moderator discretion. One of the most controversial added new features of EU4 (specifically Conquest of Paradise, and fairly recently improved with El Dorado) the Random New World feature was originally something I thought I would never touch. I loved EU3/4's historical aspects and the fact that it was the same game for all players (ie if you said you conquered France as Avignon then everyone knew how much of a challenge that was), adding in randomness felt like something I never wanted to do. After El Dorado came and Paradox said they had improved the RNW I decided I might as well give it a go and see how it actually was. I got to explore this giant 3 landmass continent (2 of the landmasses were connected by a narrow strip, and I am sure you all now know exactly which RNW I am talking about), send out some conquistadores to search for the Seven Cities of Gold, venture into the unknown and compete with Spain and Portugal for territory.Next time I did RNW I started as Norway, planning to springboard from Reykjavik to the North and work my way down the coast (since the North is generally where High Dev provinces are). As I explored I found.
The nearest colonizable land to Norway was 900 units away. Apparently colonizing was not for me. After I revealed the map I found nothing but a dozenish islands where the Americas should be. I was a bit disappointed.That leads me to my first issue with RNW: It has too great a variance in its continent sizes. It ranges from massive continents that are larger than the Americas to tiny islands that really can't even be called a continent.
I fully support this variety, but I'd prefer to have more control over it. In Civ when generating a world you can select continent/world shapes and sizes, I'd love to have a similar option for RNW generation, so you can pick between large continents and small islands or leave it random.My second issue with the 'Random' New World I already hinted at above: the lack of randomness. I spent a bit of time generating RNWs with Terra Incognita turned off and I noticed there were really only 6 or so different landmasses that could appear. Sometimes they would be inverted (horizontally or vertically), but they were recognizably the same landmass.
There is the largest one which I described above, there is a set of slightly-larger-than-europe pair of continents (usually one is horizontal and the other is vertical a little ways away). There is an awesome Bones of the Leviathan Island. After you've played a few games that sense of exploration kinda disappears as soon as you've revealed enough Terra Incognita to reveal a bit of land. I get that it is difficult to have a true random generator that makes realistic and usable worlds (somehow Civ seems to be great at this), but deciding to just take a set of predetermined landmasses and islands and just throw them in 'randomly' and then call that a 'random' new world generator is a bit iffy. I'd love to have a bit more random Random New World. I'd also love if the actual New World (North/South America) was one of the potential 'Random' options in RNW.Fantasy Elements - I found a Norse tribe in the New World once, it was awesome. I've also had long protracted wars with giant High American Empires, and that was super cool.
Love 'em, add more in:)Trade in the New World - I have encountered a fair few bugs with RNW trade (income not forwarding more than 1 node away, unconnected nodes, very very confusing nodes that have 8 connections), and I think this is probably the biggest issue in RNW at the moment.All in all I actually love the Random New World a lot more than I thought I would. It doesn't quite provide the exploration feeling now that I felt when I first started using it, but it is still very cool. I think Paradox has a ways to go to make it truly spectacular, but I definitely feel like this is a direction they should keep working on.
I hope one of the upcoming expacs has more new features for the RNW. (Also looking forward to Stellaris' no doubt Random Galaxy generation).